
Unlike his brothers and sisters, he was not made with combat efficiency in his mind and his timidity always make them slow down on the battlefield. White, the scientist of SANDA Technologies. Infinitefoes\mightyno9\countershade_dart.Beck is the youngest member of the fellow siblings for the spectacular Battle Colosseum called the "Mighty Numbers", created by Dr. Infinitefoes\mightyno9\countershade_camera.mdl Infinitefoes\mightyno9\brandish_sword.mdl Infinitefoes\mightyno9\battalion_piledriver.mdl Infinitefoes\mightyno9\battalion_gatling.mdl Infinitefoes\mightyno9\aviator_camera.mdl Rights/Credit to their respective owners. If there are any problems that got past me, leave a comment (preferably one that's polite and has good enough grammar to be understandable). *The flame crest for Pyrogen did not have its own texture, so I used the red from the body texture. It seems to look right on the glass part of her, though. *Dynatron had a normal map for her body texture, but it doesn't look quite right no matter what I try. They are in the materials folder, so you could look through them yourself to figure out what they were for. I could figure some of them out, but many of them I didn't know what they were for. *There were a lot of texture masks for these characters. To untuck his head, move the "bip_head" bone up. However, that position is the neutral pose. *Aviator has a gimmick where his head tucks down when he's flying. So I transferred the rigging of that model to the one from here: Ĭredit to Estefanoida™ for having a proper Call model. *The Call model on models-resource had a messed up mesh and UV map, especially around the skirt. *Certain limbs for the Beck dash forms can be extended using certain bones to look the way they do in-game.

*These models have bodygroup-based expressions (The ones that have expressions, anyway) There are also various bodygoups and skins for certain models. Beck's dashing forms, one for the forward dash and one for the downward spin Countershade, and props for his dart and camera drone things Aviator, and props for his camera and bombs Battalion, and props for his piledriver and gatling gun Dynatron, and a prop for her electric spike things Maybe Source Filmmaker users will find more use for this, so here's an SFM version. A large porting project I had worked on, Gmod users didn't show much interest in it.

A model pack containing most of the main characters from the game, ported from the models on models-resource.
